INNOVATION +DESIGN

A BIT MORE ABOUT ME, PROFESSIONALLY

I'm a designer who really enjoys solving problems, figuring out how things work, thinking holistically and tangentially. I always want to learn new things and share both the knowledge and the learning experience with others.

While I came from interactive media design — making games and experiences grounded in research and experimentation — I worked in LEGO's innovation department for the past few years and I've found genuine enjoyment in leading innovation through design thinking: researching, ideating, prototyping, and testing. Now I hope to combine this with my love for making interesting things.

Recognition
  • 2018 iF Design Award
  • 2012 IndieCade Impact Award
  • 2010 - 2012 USC Annenberg Fellow
SKILLSET
  • Innovation Strategy
  • Design Leadership
  • Service Design
  • Experience Design
  • Game Design
  • Research
  • Storytelling
  • Usability Testing
  • Public Speaking and Presenting
TOOLS
  • Adobe Creative Suite
  • HTML/CSS/JS
  • Unity3D
  • Filmmaking
  • Physical Prototyping
  • Scrum and Agile
  • Business Model Canvas
  • Post-its. Oh god Post-its.
STUFF I'M LEARNING
  • 3D Modeling
  • Photography
  • Print Layout

SOME WORK

CREATIVE PLAY LAB
LEGO's Innovation and business disruption unit.

The Extra Hour
An installation at Design Miami.

Manipulator
An interactive music video.

Reality Ends Here
A disruptive project-creation game.

BMW/Mini Lifelogging
A companion app for MINI cars.

Chronocards
A card game to teach kids about WWI.

Futurebound
A game to help kids turn their passions into careers.